01 — Business situation
Before leading systems, I built the craft under it. Three years of 3D generalist work on television commercials and animation at V-Stretch Studio for brands including Thums Up, Nivea Men, Fortune, Feviquick, Complan and Royal Challengers Bangalore. Then brand-standard graphic design at Westin Mumbai Garden City inside Marriott's hospitality system, and art direction at Salt Studios — including launch campaign CGI and packaging for LYN (Love Your Nails) — with freelance work through ColorsPlot for clients including the British Council.
02 — My responsibility
Hands-on production across the full stack — modelling, texturing and rendering for broadcast TVCs; print and environmental design to international hospitality standards; then directing other designers for the first time.
03 — Creative idea
Every stage added a discipline the later systems depend on: 3D taught motion and light, hospitality taught brand governance, studio leadership taught how creative teams actually ship.
04 — The system
- Broadcast-quality 3D production under agency deadlines — the origin of my motion standards.
- Marriott-grade brand compliance — where I learned that great systems free craft rather than restrict it.
- First art-direction roles — translating personal craft into team output.
05 — Selected work






06 — Scale & outcome
- A fifteen-year arc from production craft to creative direction — every system I design is grounded in having done the work myself.
07 — What this proves
The direction is backed by hands-on mastery: 3D, motion, print, environment. I don't design systems for work I couldn't produce.